Interior Rendering
Just added another 3D interior rendering to the gallery done by Alberto in FluidRay RT:
Just added another 3D interior rendering to the gallery done by Alberto in FluidRay RT:
FluidRay RT Tutorial on how to make a material emit light to create luminaries.
Besides environments, another way to create realistic looking lighting is by creating luminaries. In FluidRay RT, every surface can emit light. To make a lamp for example, just import a model representing the lamp and assign an emissive material to the light bulb. This video will cover:
For more tutorials, check out the Tutorial Page.
FluidRay RT tutorial on how to use a texture mask to create transparent materials like leaves or billboards.
Complex organic objects such as leaves and plants require certain areas of the model to be transparent. In FluidRay RT a quick way to add transparency to materials is by using the “Obj Scattering” node and connecting an image texture to the “Opaqueness” attribute. This video will cover:
For more tutorials, check out the Tutorial Page.
And yet another tutorial video on bump mapping.
Edit: this tutorial is outdated, please check the Normal Mapping Tutorial instead.
For more tutorials, check out the Tutorial Page.
FluidRay RT Tutorial on how to apply materials to a 3d model in real-time.
Applying the proper material to objects is the first step toward photo-realistic renderings. FluidRay RT offers a rich set of physically based materials that model the appearance of real life ones. This video will cover:
For more tutorials, check out the Tutorial Page.
FluidRay RT tutorial on how to apply a texture mapped image to a material.
Using textured images can be a great way to add detail to your surfaces and make renderings look more realistic. This video will cover:
For more tutorials, check out the Tutorial Page.
We just released FluidRay RT 0.8.2 Beta. This version brings a ton of new features and improvements in both workflow and flexibility:
FluidRay RT 0.8.2 is available for free in the download page.
FluidRay RT 0.8.2 is close to release, adding a lot of new features. Among them, frosted glass, fast preview modes and an improved interface. Here is a rendering done with the pre-release of FluidRay RT 0.8.2:
Just added an interior rendering to the gallery done by Alberto in FluidRay RT using the new Low Discrepancy sampler:
We just released FluidRay RT for Mac OSX! For now there is only the 64bit version, but the 32bit version is coming soon! Get it for free from the download page.
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