Where to Find .3dm files

You can build your own .3dm files but it takes time and you may not get the best results. If you’re like us, then you’ve probably got a few spots you check for models, and you’ve also probably bought some sets over the years. But you always end up needing something you don’t have, and having to look around.

I did some snooping through my lists of sites to find ones that offered a good mix of .3dm models. Not all the sites are free or have large selections, but they are all dependable. Take the time to browse through a few of them when working on a project and you should be able to find what you need.

TF3DMhttp://tf3dm.com/3d-models/all/1/3dm
This site has a good selection of models, but they range in quality from high-end to beginner. You can find anything from full buildings to Black Hawk helicopters to a T-Rex. Prices vary a lot, and you need to be careful to check which license is available for each model.

CGTraderhttp://www.cgtrader.com/free-3d-models
A library of free 3dm models, heavy on automotive but you can find some animal, environment and product models if you look around for a bit.

GrabCadhttps://grabcad.com/library/software/rhino?per_page=20&query=3dm
Not a very large selection, but there are some nice ones here & the site has good search functionality.

AD-3D http://ad-3d.com/free-rhino-3d-nurbs-models/
This is a free collection — available for both personal and commercial use (but not reselling) — from Aleksandar Dimitrov. Mostly furniture models, but some exteriors like fields thrown in.

FlexiCadhttps://www.flexicad.com/download.php?lang=de&misc=1300
Honestly, it’s only 4 models here but its worth going to pick up the Audi TT model.

Aversishttp://www.aversis.be/3dmodels/
Not many here, but they are all decent quality. Click the links labeled “Rhino” to get the .3dm files.

Turbosquidhttp://www.turbosquid.com/
You’ve probably come across this site before. Big selection of models. You can search subject and then filter to get models compatible with Rhino. Pretty much everything here is high-quality, but you’re going to pay for it: prices range from US $5 – $500. Fortunately, you can filter by price. If you need a model for work, then this is a good place to look, but not sure its the right place for a student.

Craftsmansspacehttp://www.craftsmanspace.com/free-3d-models
If you’re looking for free geometries and pattern 3dm files, then I’d check here. Nothing to fancy is available, but you can use these models for things like fencing, icons, wall art without too many problems.

Yobi3D – https://www.yobi3d.com/
It finds 3D models on the Internet with simple keyword search. The models can be previewed in 3D right on your browser.

This list is a work in progress. If you’d like to have your model site, set or file added, then leave a comment.

Weekly Rendering Roundup 08232015

Another week and another batch of cool rendering-related content from around the web. Enjoy!

Stephen Hill’s big list of SIGGRAPH 2015 links

This list is awesome! Hill provides a single stop for links to papers, courses, talks and more that went on at SIGGRAPH this year. It’s a great resource. Here’s his 2014 list as well.

Volcano Mapped by Drones and then Rendered – Wired

There is so much to love in this story: futuristic technology, a passionate geek, Mother Nature reminding us how badass she can be, and some really amazing renders.

Ambrym Volcano with Pix4Dmapper

Apple Files Patent for “Depth Rendering” – Patently Apple

I’m not sure how much to care about this. I’m an Android guy, but the technology patent filed with the U.S. Patent Office describes taking 2D images and video and creating the illusion of 3D depth.

Not sure when this will come into the market, and it sounds a lot like RealSense that was unveiled by Intel recently. But I’m all for advancements in how images and video are rendered. It would be cool if this technology made it to phones and tablets in the near-future.

That’s it for this week. If you’ve got something you think should be covered, the add it in the comments.

Weekly Rendering Roundup 08162015

As always, there was a lot of cool stuff on the web this week. Here are our favorites.

APPLE FLIPPHONE – by Martin Hajek

An interesting project by one of the designers we love to follow. Hajek’s renderings of an Apple Flipphone may seem retro, but the design is very much in-line with Apple design sensibilities.

I like this because it seems to simultaneously look both forward and backward for inspiration. As always, Martin provides some great renderings to help us really understand the concept. Pay special attention to the use of materials and lighting. His work always offers lessons for product design rendering.

FluidRay 1.1.6 is Released by FluidRay RT

I don’t usually include our content in this roundup, but v1.1.6 is a big deal. It includes our first ever integration for Mac. Sketchup for Mac users now have a built-in FluidRay integration allowing them to easily import, edit and render. Checkout out the blog post to learn more, then give the demo a try.

3D Topographical Renderings by Lee Griggs

I came across this on Friday and had to share it. We have to give credit where credit is due, even if they aren’t made using FluidRay. Griggs uses Maya and Arnold to get these amazing multicolored, extremely complex renderings. On his site, Griggs points to several tutorials and offers a few points about his process.

Many of the images look like something from a sci-fi novel. You’re not sure if you’re looking at nature or someones interpretation of a Heinlein novel setting.

That’s it for this week. Check back next Sunday for another roundup. If there’s something you’d like us to cover, then share in the comments or on social.

FluidRay RT 1.1.6 has SketchUp Mac integration

We just released FluidRay RT 1.1.6. You can get it here.

Here’s what’s new:

  • Integration with SketchUp Mac
  • Possibility to smooth meshes
  • Improved entities selection
  • Better handling of transformation hierarchies
  • Speed improvements and bug fixes

Weekly Rendering Roundup 08092015

Here’s the rowdy, relevant, relentless & rare rendering we rounded up for you this week. Enjoy!

SIGGRAPH 2015 Calendars

Going to Siggraph? Lucky you! If you’re going then you should be there right now & probably aren’t reading this. But if you’re still en route or don’t have a plan, then check out these calendars of courses, papers and other events here

A Machine Learning Approach for Filtering Monte Carlo Noise (SIGGRAPH 2015) by Nima Khademi Kalantari

The video discusses a new method for handling render noise via machine learning/AI. The process is well diagrammed in the video and I can see this having huge potential, though I can’t imagine the processing power required. Please watch the video and let us know what you think about this process in the comments.

A Machine Learning Approach for Filtering Monte Carlo Noise (SIGGRAPH 2015)

HT to Seghier Khaled for posting this to our Facebook page.

Counterpoint: CGI is not bad, you just don’t notice when it’s good by Joe Berkowitz

Joe takes his cue from a video posted on YouTube showing how good CGI is essential to creating the best scenes in the movies we love. You might immediately want to disagree, but I think there is a lot to this.

It’s easy for us to think of bad CGI like this:

But the great CGI effects in movies like Avatar, Terminator 2 (for it’s time), any of the LOTR movies or Mad Max: Fury Road doesn’t come to mind very quickly. Those movies worked so well that the CGI never stands out, and so we praise the movie instead of praising the effects. That is the point of the article by Joe and the video essay that he cribs the idea from.

I cited the Fast Company piece here because that’s where I learned about the video essay. But here is the actual video essay:

Why CG Sucks (Except It Doesn't)

and the video its (sort of) replying to:

The WETA Effect, or, Why Special Effects Peaked in the 90's. - StoryBrain

That’s it for this week. Thanks for dropping.