FluidRay RT 1.1.5 Released
We just released FluidRay RT 1.1.5, you can try it here.
This version brings a ton of exciting new features, focusing both on usability and performance:
- Updated ray-tracing engine to Embree 2.5.1, resulting in much improved performance
- .STL format support, widely used in jewellery design and product design
- Camera import
- Objects are imported as separate entities when importing scenes (possibility to move or delete them individually)
- Instance importing
- Much improved .FBX import, greately enhancing the process of exporting from 3dsmax / Maya and importing in FluidRay
- Bigger and much faster material/texture preview in the Browser
- Background image opacity
- Objects can emit light also non-uniformly, based on a texture
- Much easier normal map import as regular textures
- Vertical/Horizontal shift/tilt for cameras
- Mixing different environments together
- Increased responsiveness of Outliner and Graph Editor, especially when loading complex scenes
- Shade 15 integration support
- Increased available memory
- Bug fixes