FluidRay RT 0.8.2 Released | Rough Glass | Mix Material
We just released FluidRay RT 0.8.2 Beta. This version brings a ton of new features and improvements in both workflow and flexibility:
- A new Direct Lighting Integrator
- Graph editor usability improvements
- Dragging textures to the scene from the library will assign the texture to the corresponding material
- Zoom extents in the Render view
- Autofocus on camera
- Mix scattering and Null scattering types (to combine different material types and to allow alpha transparency on arbitrary materials)
- More viewing options to improve interactivity on heavy scenes (remember to recreate the renderer and camera nodes in your old scenes)
- Possibility to choose the number of threads used by the renderer
- 10-15% speed improvement
- Rough glass and matte translucent materials
- Fixed some problems with glass and gems materials
- Fixed fireflies in the occluded environment material
FluidRay RT 0.8.2 is available for free in the download page.