Bump Mapping Tutorial
And yet another tutorial video on bump mapping. Edit: this tutorial is outdated, please check the Normal Mapping Tutorial instead. For more tutorials, check out the Tutorial Page.
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And yet another tutorial video on bump mapping. Edit: this tutorial is outdated, please check the Normal Mapping Tutorial instead. For more tutorials, check out the Tutorial Page.
FluidRay RT Tutorial on how to apply materials to a 3d model in real-time. Applying the proper material to objects is the first step toward photo-realistic renderings. FluidRay RT offers a rich set of physically based materials that model the appearance of real life ones. This video will cover: Edit properties of materials assigned to […]
FluidRay RT tutorial on how to apply a texture mapped image to a material. Using textured images can be a great way to add detail to your surfaces and make renderings look more realistic. This video will cover: Creating textures from images stored in your hard drive Quickly apply textures to your model using drag […]
We just released FluidRay RT 0.8.2 Beta. This version brings a ton of new features and improvements in both workflow and flexibility: A new Direct Lighting Integrator Graph editor usability improvements Dragging textures to the scene from the library will assign the texture to the corresponding material Zoom extents in the Render view Autofocus on […]
FluidRay RT 0.8.2 is close to release, adding a lot of new features. Among them, frosted glass, fast preview modes and an improved interface. Here is a rendering done with the pre-release of FluidRay RT 0.8.2:
Just added an interior rendering to the gallery done by Alberto in FluidRay RT using the new Low Discrepancy sampler:
We just released FluidRay RT for Mac OSX! For now there is only the 64bit version, but the 32bit version is coming soon! Get it for free from the download page.
We just released FluidRay RT 0.8.1 Beta. This is a another big release, featuring a ton of improvements in speed and usability: FluidRay RT is now completely free, registration is no longer required Updated to Embree 1.1 (better speed, lower memory usage) Added a Low Discrepancy sampler Improved quality and convergence speed on Metropolis sampler […]
We are just a few days away from the release of FluidRay RT 0.8.1, we thought it would be cool to let you know some of the new features: – Integration with Intel Embree 1.1, which means smaller memory usage and faster performance – Metropolis sampler improvements – A bunch of user interface improvements to […]
We just released FluidRay RT 0.8.0 featuring: – A new sampler type implementing Metropolis light transport – Possibility to share your renderings on Facebook As usual, you can get it from the download page
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