Entries by nicola

FluidRay RT 1.0.2 Released

We just released FluidRay RT 1.0.2. You can get it here. Support for heterogeneous media and Dreamworks OpenVDB for 3d textures Much faster ambient occlusion (up to 16x) Faster PathTracerIntegrator (please recreate it in your scenes to pick up the changes) Fixed some bugs causing crashes Improved library icons

Yet more volumetrics

Another test. The clouds are made by the same OpenVDB heterogeneous grid instanced multiple times at different scales and rotations. The air is an homogeneous medium with atmospheric scattering. The trees and grass are instances as well.

FluidRay RT Final is out!

FluidRay RT 1.0 is now available, you can get it here. As a bonus, we also added a new Texture Pack, with hundreds of seamless textures. You can get it here. New improvements in this release: Extensive documentation accessible through the help menu Node Reference (Right click on the nodes -> NodeReference) Updated getting started […]

FluidRay RT Final

We are very exited to announce that FluidRay RT 1.0 will be released tomorrow. There are still 24 hours to take advantage of the Beta discount: FluidRay RT Store. Version 1.0 includes a ton of improvements and bug fixed. In the meanwhile, here is a new rendering.