Video on Jewelry design

A new YouTube video showing FluidRay RT in jewelry design:

Some Jewelry Renderings

We just added some jewelry renderings to the gallery. All models were directly imported in Rhino .3dm format from PaulKrush.com.

Cloudy Meadow with athmospheric scattering

FluidRay RT 1.0.2 Released

We just released FluidRay RT 1.0.2. You can get it here.

  • Support for heterogeneous media and Dreamworks OpenVDB for 3d textures
  • Much faster ambient occlusion (up to 16x)
  • Faster PathTracerIntegrator (please recreate it in your scenes to pick up the changes)
  • Fixed some bugs causing crashes
  • Improved library icons

Cloudy Meadow with athmospheric scattering

Heterogeneous media and atmospheric scattering

Yet more volumetrics

Another test. The clouds are made by the same OpenVDB heterogeneous grid instanced multiple times at different scales and rotations. The air is an homogeneous medium with atmospheric scattering. The trees and grass are instances as well.


Heterogeneous media and OpenVDB in real-time

Another test with Heterogeneous media

Real-time Heterogeneous Media

First test at heterogeneus media

Heterogeneous media using Dreamworks’ OpenVDB.
Stay tuned…

New architectural rendering

We just added a new architectural rendering to the gallery. Click on the image to view the full resolution image.


Real time architectural rendering of a modern house

FluidRay RT Final is out!

FluidRay RT 1.0 is now available, you can get it here.
As a bonus, we also added a new Texture Pack, with hundreds of seamless textures. You can get it here.

New improvements in this release:

  • Extensive documentation accessible through the help menu
  • Node Reference (Right click on the nodes -> NodeReference)
  • Updated getting started guide
  • The library has been expanded with a ton of new textures and materials
  • Texture Multiply
  • Sort items lexicographically in the menu add
  • Added min-max parameters in the procedural textures Fbm, Turbolence and Windy
  • Circle procedural texture
  • Fixed materials showing the wrong connections
  • Fixed a lot of bugs causing crashes
  • Speed improvements
  • Improved selection quality
  • Improved antialiasing quality
  • Improved path trace integrator, reducing fireflies and improving convergence

Adding Assets To The Library

We just added a couple of tutorials on how to add models and materials with an image preview to the library:

Objects to Library
FluidRay RT misc tutorials | Objects to Libray| Real-Time
Materials to Libray
FluidRay RT Materials tutorials | Materials to Library | Real-Time

Interior Rendering

Here is a new inderior rendering done with the PathTraceIntegrator and the Metropolis Sampler:


FluidRay RT Interior Rendering