FluidRay is loaded with features to make rendering faster and easier.
State of the Art
- Interactive physically accurate Global Illumination
- Super-fast performance thanks the latest AI and Machine Learning technology
- Always achieves the best quality, no need to tweak esoteric rendering parameters
- Unbiased real-time algorithms to handle all possible lighting configurations: Bidirectional Path Tracing, Direct Lighting, Path Tracing
- Metropolis Sampling
- Real-time Ambient Occlusion
- Uses the system’s RAM – no GPU memory limitation – Can render scenes with hundreds of million of triangles and multiple GB of textures
Interface
- Import scenes, objects and materials directly from your 3D modeling software. Supported formats include: SketchUp (.skp), Rhino OpenNurbs (.3dm), FBX (.fbx), Alias Wavefront (.obj), Collada (.dae), 3DS (.3ds, .ase), DirectX (.X), Stanford PLY (.ply), STereoLithography (.stl).
- Real-Time editing of materials, lights and rendering parameters is done in an super easy WYSIWYG (What You See Is What You Get) interface
- Extensive library of materials, models and lights supporting Drag&Drop
Full Spectral Rendering
- Accurately simulates effects like dispersion and thin film interfaces
- Rendering parameters, such as reflection, transmission or light emission, can be specified with an RGB color or on a per wavelength basis
Materials
- Many different types of materials such as metal, matte, glass, frosted glass, plastic, mirror, etc.
- Highly tweakable materials through an extensive set of parameters
- Arbitrary materials can be made from scratch using Open Shading Language (OSL)†
- Every material property can vary over the surfaces
- Procedural textures and materials
- Bump Mapping and Normal Mapping
- Scalable texture system, texture data can occupy multiple gigabytes
Volumetric Rendering
- Full unbiased volumetrics
- Multiple scatterings
- Accurately simulates effects like fog, smoke, halos, and god-rays
- Real-time editing of participating media
- Physically accurate sub-surface scattering (SSS)
- Homogeneous media
- Infinite heterogeneous media through Dreamworks’ OpenVDB
- Multiple phase functions
- Atmospheric scattering
- Media can be customized using Open Shading Language (OSL)†
Camera
- Thin lens system, with depth of field
Lights
- Support for an arbitrary number of lights
- Every surface can emit light
- Photometric(IES) light profiles
- Environment lights
- Arbitrary lights can be made from scratch using Open Shading Language (OSL)†
Environment Lights
- Realistic physical sun and sky model, accurately simulates the spectral radiance based on the time of the day and location
- HDRI environment maps
Output
- High Dynamic Range and Low Dynamic Range output
- Various image formats, EXR, HDR, JPEG, PNG, BMP, TIFF
- Flexible AOV (Arbitrary Output Variables) outputs using Light Path Expressions, supporting RGB/Transparency/Arbitrary Light Channels
- Real-time node-based post-processing/compositing pipeline
- Multiple tone mapping operators
- Output resolution up to 32k x 32k
Performance
- Highly optimized rendering core using SSE and AVX extensions
- Takes advantage of all cores/processors in your system
System Requirements
Fast Rendering – Windows
- Windows Vista, Windows 7, 8, 10 and 11 – 64bit required
- 2 GHz processor
- 4 GB RAM minimum, 8 GB or more recommended
- 100 GB of total hard disk space
- 10 GB of available disk space
Fast Rendering – Mac OSX
- Mac OS X 10.15 and up – 64bit required
- 2 GHz processor
- 4 GB RAM minimum, 8 GB or more recommended
- 100 GB of total hard disk space
- 10 GB of available disk space
Try FluidRay Today
See how you can save time and money while rendering the highest quality 3D images