New Architectural Rendering

Hi Everybody,
Alberto just finished a new architectural rendering (model by Mauro Bonan), check it out:
Architectural Rendering in real-time

FluidRay RT 0.9.0 Beta Released | Better Navigation | Rhino Import

Hi Everybody,
We just released FluidRay RT 0.9.0 featuring:
-An Outliner window for better scene navigation (double clicking on the items will go into the corresponding graph in the GraphView)
-Rhino .3dm (OpenNurbs) file import, to facilitate people using Rhinoceros for Interior Design, Architecture and Industrial Design.
As usual, you can get FluidRay RT for free in the download page.

FluidRay RT 0.9.0 | Outliner | Rhino

We are almost ready to release FluidRay RT 0.9.0, with two new major features:
– An outliner for better scene navigation
– Rhino .3dm file import
Stay tuned!

FluidRay RT 0.8.4 | Bidirectional Path Tracing

Hi Everybody, we just released FluidRay RT 0.8.4! New features include:
– Faster convergence and much less fireflies
– New Mitchell filter for sharper images
– New Box filter for faster performance
– Improved Metropolis integrator
– Experimental real-time Birectional Path Tracing
You can get it from the download page

fluidray-0.8.4

FluidRay RT 0.8.3 Released | Filtering

We just released FluidRay RT version 0.8.3 featuring:
– A ton of bug fixes
– More efficient filtering
– A big internal reorganization to allow the implementation of the Bidirectional Path Tracer (available from release 0.8.4)
As usual you can download it for free in the download page

Real-time Bidirectional Path Tracing

Just wanted to give you the heads up on what is going on about FluidRay RT development. Lately we have been working hard to add real-time Bidirectional Path Tracing (BDPT). This is a 3d rendering algorithm that is much more efficient in complex lighting situations such as interior renderings. We expect to include the new BDPT integrator in the upcoming release of FluidRay RT. Stay tuned!

Interior Rendering

Just added another 3D interior rendering to the gallery done by Alberto in FluidRay RT:
Interior 3D Rendering

How to Make FluidRay RT Materials Emit Light to Create Luminaries

FluidRay RT Tutorial on how to make a material emit light to create luminaries.

Besides environments, another way to create realistic looking lighting is by creating luminaries. In FluidRay RT, every surface can emit light. To make a lamp for example, just import a model representing the lamp and assign an emissive material to the light bulb. This video will cover:

  • Make a material emit light
  • Adjust emission intensity
  • Quickly apply emissive materials from the library using drag & drop

For more tutorials, check out the Tutorial Page.

How to Edit FluidRay RT Materials to Make Them Transparent

FluidRay RT tutorial on how to use a texture mask to create transparent materials like leaves or billboards.

Complex organic objects such as leaves and plants require certain areas of the model to be transparent. In FluidRay RT a quick way to add transparency to materials is by using the “Obj Scattering” node and connecting an image texture to the “Opaqueness” attribute. This video will cover:

  • Use the Material Testbench to create custom materials
  • Change the scattering property to “Obj Scattering” that supports transparency
  • Assign textures to the proper attributes to create a leaf material

For more tutorials, check out the Tutorial Page.

Bump Mapping Tutorial

And yet another tutorial video on bump mapping.

Edit: this tutorial is outdated, please check the Normal Mapping Tutorial instead.

For more tutorials, check out the Tutorial Page.