How to Apply Materials on FluidRay RT Models for More Realistic Renderings

FluidRay RT Tutorial on how to apply materials to a 3d model in real-time.

Applying the proper material to objects is the first step toward photo-realistic renderings. FluidRay RT offers a rich set of physically based materials that model the appearance of real life ones. This video will cover:

  • Edit properties of materials assigned to the 3d model
  • Quickly apply new materials from the library using drag & drop

For more tutorials, check out the Tutorial Page.

How to Apply Textures in FluidRay RT for Realistic Rendering

FluidRay RT tutorial on how to apply a texture mapped image to a material.

Using textured images can be a great way to add detail to your surfaces and make renderings look more realistic. This video will cover:

  • Creating textures from images stored in your hard drive
  • Quickly apply textures to your model using drag & drop

For more tutorials, check out the Tutorial Page.

FluidRay RT 0.8.2 Released | Rough Glass | Mix Material

We just released FluidRay RT 0.8.2 Beta. This version brings a ton of new features and improvements in both workflow and flexibility:

  • A new Direct Lighting Integrator
  • Graph editor usability improvements
  • Dragging textures to the scene from the library will assign the texture to the corresponding material
  • Zoom extents in the Render view
  • Autofocus on camera
  • Mix scattering and Null scattering types (to combine different material types and to allow alpha transparency on arbitrary materials)
  • More viewing options to improve interactivity on heavy scenes (remember to recreate the renderer and camera nodes in your old scenes)
  • Possibility to choose the number of threads used by the renderer
  • 10-15% speed improvement
  • Rough glass and matte translucent materials
  • Fixed some problems with glass and gems materials
  • Fixed fireflies in the occluded environment material

FluidRay RT 0.8.2 is available for free in the download page.

FluidRay RT 0.8.2 close to release

FluidRay RT 0.8.2 is close to release, adding a lot of new features. Among them, frosted glass, fast preview modes and an improved interface. Here is a rendering done with the pre-release of FluidRay RT 0.8.2:
Frosted glass rendering

Interior rendering

Just added an interior rendering to the gallery done by Alberto in FluidRay RT using the new Low Discrepancy sampler:
Interior Rendering

FluidRay RT now on Mac

We just released FluidRay RT for Mac OSX! For now there is only the 64bit version, but the 32bit version is coming soon! Get it for free from the download page.

FluidRay 0.8.1 | Now Free | Embree 1.1 | Low Discrepancy Sampler

We just released FluidRay RT 0.8.1 Beta. This is a another big
release, featuring a ton of improvements in speed and usability:

  • FluidRay RT is now completely free, registration is no longer required
  • Updated to Embree 1.1 (better speed, lower memory usage)
  • Added a Low Discrepancy sampler
  • Improved quality and convergence speed on Metropolis sampler (more
    to come in the upcoming releases)
  • New object manipulator (adding rotation as well)
  • Quick resolution picker in the RenderView
  • Automatic disconnection of nodes when connecting to a plug that has
    already a connection
  • Added some velvet materials to the library
  • Graph editor zoom is now centered on the cursor
  • Automatic save of .bak files

As usual, you can get it for free in the download page.

FluidRay RT 0.8.1 | Embree 1.1

We are just a few days away from the release of FluidRay RT 0.8.1, we thought it would be cool to let you know some of the new features:
– Integration with Intel Embree 1.1, which means smaller memory usage and faster performance
– Metropolis sampler improvements
– A bunch of user interface improvements to speed up workflow
Stay tuned!

FluidRay RT 0.8.0 Released | Metropolis light transport

We just released FluidRay RT 0.8.0 featuring:
– A new sampler type implementing Metropolis light transport
– Possibility to share your renderings on Facebook
As usual, you can get it from the download page

Real-Time Metropolis Sampling

Hi everybody, we have been working hard on a new sampling algorithm that will add real-time metropolis sampling to FluidRay RT!
Metropolis sampling is a technique that can improve convergence speed in many situations.
The release is imminent, stay tuned!
Metropolis sampling