Weekly Rendering Roundup 08162015
As always, there was a lot of cool stuff on the web this week. Here are our favorites.
APPLE FLIPPHONE – by Martin Hajek
An interesting project by one of the designers we love to follow. Hajek’s renderings of an Apple Flipphone may seem retro, but the design is very much in-line with Apple design sensibilities.
I like this because it seems to simultaneously look both forward and backward for inspiration. As always, Martin provides some great renderings to help us really understand the concept. Pay special attention to the use of materials and lighting. His work always offers lessons for product design rendering.
FluidRay 1.1.6 is Released by FluidRay RT
I don’t usually include our content in this roundup, but v1.1.6 is a big deal. It includes our first ever integration for Mac. Sketchup for Mac users now have a built-in FluidRay integration allowing them to easily import, edit and render. Checkout out the blog post to learn more, then give the demo a try.
3D Topographical Renderings by Lee Griggs
I came across this on Friday and had to share it. We have to give credit where credit is due, even if they aren’t made using FluidRay. Griggs uses Maya and Arnold to get these amazing multicolored, extremely complex renderings. On his site, Griggs points to several tutorials and offers a few points about his process.
Many of the images look like something from a sci-fi novel. You’re not sure if you’re looking at nature or someones interpretation of a Heinlein novel setting.
That’s it for this week. Check back next Sunday for another roundup. If there’s something you’d like us to cover, then share in the comments or on social.